Alenka Poplin

Alenka Poplin PhD

Associate Professor, Community and Regional Planning
Signature Research Areas
Contact

apoplin@iastate.edu

NA

Campus Office: 0381 Design

Mailing Address
Community and Regional Planning Department
158 College of Design
Ames, IA, 50011

Education

PhD in Geoinformation Science, Institute for Geoinformation and Cartography, Vienna University of Technology, Austria

Master of Business Administration (MBA), Clemson University, Clemson, South Carolina, USA

MSc Surveying and Spatial Planning Faculty of Architecture, Civil Engineering and Surveying, Technical University of Ljubljana, Slovenia

Bio

Research Interests

Geogames with a Purpose (selected)

  • Poplin, A., de Andrade, B. A. and Í.. S. de Sena. 2023. Let’s Discuss our City! Engaging Youth in the Co-Creation of Living Environments with Digital Serious GeoGames and Gamified Storytelling, Environment and Planning B: Urban Analytics and City Science, first published online on October 24, 2022, Volume 50, Issue 4, May 2023, Pages 1087-1103.
  • Poplin, A., de Andrade, B. A. and I. S. de Sena. 2021  Geogames for change: co-designing the future of cities with games, In: Owens and Larke (eds) Games and Play in the Creative, Smart and Ecological City,Routledge Taylor & Francis Group, p. 64 - 94.
  • de Sena, Í., Poplin, A. and B. de Andrade. 2021. A framework for a serious educational geogame using Minecraft for landscape exploration, In: Computational Urban Planning and Urban Management (CUPUM), TOGETHER – Urban Informatics for Future Cities, Springer Publishers.
  • de Andrade, B. A., Poplin, A. and I. S. de Sena. 2020. Minecraft as a Tool for Engaging Children in Urban Planning, International Journal of Geo-Information, 9 (3), 170, p. 1 – 19, published online March 13, 2020, https://www.mdpi.com/journal/ijgi/special_issues/Gaming_Geospatial_Information.
  • Poplin, A. 2020. Big Data and Occupants Behavior in a Built Environment: Introducing a Game-Based Data Collection Method, Journal of Urban Planning and Development (JUPD), Special Issue on Data Science & the Built Environment. Volume 146, Issue 2 (June 2020), published online on March 19, 2020, American Society of Civil Engineers, DOI: 10.1061/(ASCE)UP.1943-5444.0000552.
  • Poplin, A. 2020. Energy Geogame ‘e-footprints’. Prototype Designed to Collect Data about Human Behavior in Built Environments, In: Brković Dodig and Groat (eds) Rutledge Companion to Games in Architecture and Urban Planning: Tools for Design, Teaching and Research, p. 163 – 174, Taylor & Francis / Routledge, New York.
  • Poplin, A. 2018. GeoGames: Games for Change – Designing for Future Communities, translated to Portuguese, Geografía y Sistemas de Información Geográfica (GEOSIG), Special Issue on Geodesign, Section I, p. 150-166.
  • Poplin, A., Kerkhove, T., Reasoner, M., Roy, A, and N. Brown. 2018. Serious GeoGames for civic engagement in urban planning: discussion based on four game prototypes, book chapter in the book titled The Virtual And The Real: Perspectives, Practices and Applications For The Built Environment (Yamu, C., Poplin, A., Devisch, O. and G. de Roo (Editors)), p. 189 – 213, Routledge, Taylor & Francis Group, London and New York.
  • Poplin, A. 2014. Digital serious game for urban planning: B3 – Design your Marketplace!, Environment and Planning B: Planning and Design, Volume 41 (3), p. 493-511.
  • Poplin, A. 2012. Playful public participation in urban planning: A case study for online serious games, Computers, Environment and Urban Systems (CEUS), Elsevier, Volume 36, Issue 3, May 2012, p. 195-206.

Evocative places: mapping places and emotions (selected)

  • Poplin, A., Duffer, E. and G. Gartner. 2023. Well-Being Evocative Places: Validating the Conceptual Model of an Evocative Place (CMEP) based on the Inter-Rater Reliability Test, The International Cartographic Journal, first published online on September 24, 2022, DOI: 10.1080/23729333.2022.2091740, Volume 9, Issue 1, Taylor and Francis.
  • Poplin, A., de Andrade, B. A., and S. Mahmud. 2021 Exploring Tangible and Intangible Characteristics of Evocative Places: Case Study of the City of Vitória in Brazil, Springer special issue on Modern Approaches to the Visualization of Landscapes, edited by Olaf Kühne, Corinna Jenal and Dennis Edler, p. 517 - 546, Springer.
  • Poplin, A. 2020. Exploring Evocative Places and their Characteristics, The Cartographic Journal. Published online on March 2, 2020, https://www.tandfonline.com/doi/full/10.1080/00087041.2019.1660502.
  • Poplin, A. 2018. Cartographies of Fuzziness: Mapping Places and Emotions, The Cartographic Journal, Volume 54, Issue 4, p. 291-300.

Edited book

  • Yamu, C., Poplin, A., Devisch, O. and G. de Roo. 2018. The Virtual And The Real: Perspectives, Practices and Applications For The Built Environment, Routledge, Taylor & Francis Group, London and New York.