| Crunch-time
and the Labs
![[Digital Coffee Break Image]](../images/digitalcoffeesmall.gif)
February 18, 2000 - Its that time again already
Mid-terms!!!! Youve got a million projects due, two papers, and
three exams. How do you even begin to get everything done in time? You
fly through your papers and exams, but youve barely started your
final revisions for one project. Its due tomorrow afternoon, so
you head to the labs at 7:00 p.m., planning on putting in a full nights
work and sleeping until class the next day. Wrong! Everyone has had
the same idea. All of the computers are full, and the waiting list is
so packed that people are sitting in the hall with sleeping bags.
After waiting for two hours to get a computer, you sit down and work
steadily for the next 4 hours.
Youve
finished your project, and are printing when (heres where you
take your pick of disasters): the electricity goes out, your machine
crashes, theres a postscript error and it wont print, your
zip disk starts that "click-of-death" thing, your file wont
open again, the application unexpectedly quit (with an error of type
something), or you spill your coffee into the keyboard. All disastrous
events! To top it all off, the lab is closing in an hour! What do you
do?
Take a
deep breath and ask yourself these questions.
1. Did
you save your file recently? If you worked for even 1 hour without
saving, you are asking to have a crash (computers can sense these
things:). If you worked for an entire session without saving, you
will have to start over from the beginning of your session. This is
not much of an option when you are this close to a deadline.
2. Do
you have a backup copy of the file and all images attached? If so,
you are a genius! You can simply restore your file and continue working
or printing.
3. Do
you have a spare Zip disk with the file on it? See number 2.
4. Why
are you drinking coffee in the lab when no food or drink is allowed?
Food and drink are not allowed in the labs. If you happen to spill,
inform the lab monitor immediately. If you fail to do so, you could
cause stuff to become damaged and eventually have to be replaced.
Wed much rather you tell us that you spilled than to find out
later because the item no longer works properly. (Its like how
your mom would punish you more for not telling her that the lamp got
broken rather than the fact that you were playing ball in the house
in the first place. Except we wont ground you:)
The general
rule of thumb is this; if you dont want to have to do something
twice, be sure to save after making any major changes. When trying out
dozens of options for each element, it is hard to keep track of what
worked the way you wanted. Here is a list of strategies you may want
to keep in mind whenever you work (not just around deadlines).
1. Keep
multiple back-ups on a couple of different disks. Disks can fail or
get lost. And a lost zip disk in these labs is not likely to get turned
in to the lab monitor. If one disk fails, you have a spare to save
your files and hold any back-ups.
2. Resave
under a new name every time you make a significant change. Simply
saving several versions of a file can help you track down errors that
may occur at a later time (such as postscript errors or font problems).
See last weeks article on troubleshooting
postscript errors.
3. Save
Often!!!! If there is one rule of using a computer in any graphics
function, it is this; anything that can happen will when you least
expect it, or when you have a deadline. Saving often can get you back
to a good state if the computer crashes or loses power (how many of
you can remember when the left side of the Open lab used to lose power
often?).
4. Allow
yourself ample time to print and debug. Because you can never tell
what will happen, it is a good idea to try to print or finish up well
before deadlines. If you plan ahead a bit, you can avoid potential
space problems, such as not being able to get a computer, and leave
yourself time to fix or get help to fix any major technical problems.
Faculty in the Design College have little tolerance for "Technical
problems!", as an excuse, if you have these technical problems
20 minutes before class. Be able to show a very recent version of
the work in place of the final if you absolutely cannot get your recent
file to work, and the faculty member may be a bit more sympathetic.
5. Do
not plan to render animations the night before a project is due. Everyone
else in your class may be planning the same thing, and I can guarantee
that things will not work out exactly as you expect. Start rendering
a week in advance if at all possible, and work with other students
in your class to get a schedule set up for rendering. A good time
to render images or animations which need more than 6 hours to render,
would be Friday or Saturday nights. You can start rendering before
the lab closes and pick up your finished piece when the lab opens
the next day. There is to be no unattended rendering during lab hours.
This ties up machines that are needed by other students.
The best
way to avoid problems is to give yourself plenty of time to work and
get things printed or rendered, and to always make multiple back-ups
of multiple versions of your file. Play it safe, and youll get
the project in on schedule.
J
Jennifer
Nieland is the lab coordinator for the College of the Design student
computer labs. |